First Value Fast
Tepia defines the one action that shows a new user the app's value and removes every screen between install and that action.
Read: App Retention Engineering and ReengagementTepia designs and builds app onboarding that gets new users to their first real success quickly, using deferred sign up, permission requests asked in context and short progressive profile questions instead of long setup forms. Every step is instrumented as a funnel, so Tepia can show where new users drop off and test fixes after launch.
The first session decides whether someone opens your app a second time, so onboarding is a product decision, not a welcome carousel.
Tepia defines the one action that shows a new user the app's value and removes every screen between install and that action.
Read: App Retention Engineering and ReengagementTepia builds Sign in with Apple, Google sign in, passkeys and email links, and lets people explore before an account is required.
Read: Mobile App UI and UX Design ServicesNotification, location and camera prompts appear when a feature needs them, after a short explanation, instead of all at launch.
Read: Push Notification DevelopmentEach onboarding step fires an event, so Tepia sees exactly where new users stop and tests changes against the activation rate.
User behavior figures and outcomes Tepia designs around when building onboarding.
Excluding window shoppers, Baymard Institute found 18 percent of US shoppers who abandoned checkout left because an account was required.
Pew Research Center found 56 percent of Americans frequently click agree on privacy policies without reading them, so consent must be clear.
Tepia clients report about 90 percent customer retention, and the first session is where much of that is won or lost.
Onboarding has one job: get a new user to the moment the app proves its value, with as little in the way as possible. Tepia names that moment explicitly for each product. In a grocery app it is placing a first order, in a wellness app finishing a first session, in a booking app confirming a first appointment, and in a field app a technician closing a first job. Everything in the first session is judged by whether it moves the user toward that action.
Along the way, onboarding has three supporting tasks. It collects only the information the next screen genuinely needs, it sets expectations about what happens next, such as when a delivery arrives or how reminders work, and it earns the permissions the app depends on by asking at the right moment. Apple’s review guidelines push in the same direction: if an app does not have significant account based features, people should be able to use it without logging in.
Most onboarding problems are patterns copied from other apps without asking whether they help. Tepia reviews each step against this list:
| Step | Common mistake | What Tepia builds instead |
|---|---|---|
| Welcome | A four screen carousel of feature claims | One screen or none, then straight into the product with useful content showing |
| Account creation | Required before anything is visible | Browse first; create an account at the moment of saving, ordering or booking |
| Sign in | Passwords with strict rules and no alternatives | Sign in with Apple, Google sign in, passkeys or an emailed link |
| Profile setup | A long preferences form | Two or three questions that visibly change the first screen; the rest asked later |
| Notifications | System prompt on first launch | Asked after the first order or booking, when updates clearly help |
| Location | Always on access requested up front | While using access, asked when the user first looks for something nearby |
| Empty states | Blank screens for a brand new account | Sample content, one clear first action and a short setup checklist |
| Tutorials | Tooltips pointing at every button | One hint at the moment a feature first becomes useful |
Permission timing deserves special attention. A denied system prompt is hard to recover, because users must go to Settings to change it, so Tepia shows a short explanation first and only triggers the system dialog when the person says yes. More on that in our push notification development work.
Business software onboards differently. The first user is often an administrator setting up for others, so Tepia designs the path for that person carefully: create the organization, invite teammates by email or phone, assign roles, and connect or import existing data from a spreadsheet, CRM or accounting system. Until there is real data in the app, nobody else will see value in it, so import gets as much design attention as the main screens.
Larger customers expect single sign on, which Tepia handles through our SSO and identity integration work, so employees sign in with their work accounts and leave access automatically when they leave the company. For field and frontline apps, accounts are usually created by the office, devices may be provisioned through mobile device management, and the first launch walks a worker through their first shift rather than through features.
Onboarding is not only for strangers. People reinstall apps, switch phones, forget which sign in method they used, or arrive from a link a friend shared. Tepia designs these paths alongside the first time flow so a returning customer is never pushed through new user screens again.
That means detecting an existing account from an email or phone number and offering the sign in method it was created with, restoring saved preferences and purchases on a new device, and routing invite and referral links straight to the right screen after install through deferred deep links. Account recovery gets the same care, with clear steps that do not depend on a password the person never set because they signed up with Apple or Google. Account deletion is built in from the start too, since Apple requires it and users trust apps that make leaving easy.
Onboarding gets its own track inside the six Tepia phases, because it touches design, engineering, analytics and store review.
Read more about the Tepia process.
Onboarding is never right on the first release, so Tepia builds it to be measured. Each step fires an event defined in the analytics tracking plan, and a funnel shows the share of new installs that reach each step and the activation event. Day one and day seven retention by signup week shows whether changes stick.
When a step underperforms, Tepia looks at session recordings where users consented, talks to a few people who dropped out, and then tests a change with Remote Config so half of new users see the new version. People who stall partway through get a helpful nudge by push or email, part of our app retention engineering. If your new users are not coming back, talk to Tepia or see our work.
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