Proven process
Every Tepia build runs through six phases, Discovery, Design, Development and Testing, Training, Launch and Support, with a milestone at each stage.
Read: App Maintenance and SupportTepia sets up mobile app release management: CI and CD, test gates, staged rollouts, feature flags, crash monitoring and rollback for iOS and Android.
Tepia sets up release management for teams that already have an app but ship slowly or riskily, with CI and CD for iOS and Android, automated test gates, staged rollouts, feature flags, crash monitoring and a rollback path.
Every Tepia build runs through six phases, Discovery, Design, Development and Testing, Training, Launch and Support, with a milestone at each stage.
Read: App Maintenance and SupportTepia ships through staged App Store and Play rollouts with feature flags and over the air config, so a release can be dialed back.
Read: Enterprise Mobile App DevelopmentTepia builds iOS and Android pipelines with Fastlane, EAS and Bitrise style tooling, running automated builds and tests on every merge.
Read: Backend and Cloud DevelopmentTepia watches crash and performance data through Sentry and Crashlytics so a bad release is visible before it reaches everyone.
Read: Custom Software DevelopmentIndustry figures Tepia plans around when scoping app devops work.
Tepia built apps average 4.5 stars across the App Store and Google Play, a record that depends on disciplined releases.
About 53 percent of users uninstall or stop using an app after repeated crashes, according to figures published by Statista.
About 53 percent of visits are abandoned if a mobile experience takes over 3 seconds to load, according to Google research.
Building an app and shipping an app are different problems. Plenty of teams can write features but still dread release day, because every update is a manual build, a nervous submission, and a wait to see whether the store rollout breaks something for a slice of users they cannot easily reach or roll back. Tepia treats release management as its own engineering discipline, with the goal of making a release boring: frequent, automated, observable and reversible.
The mobile stores make this harder than web. You cannot instantly redeploy a fix, review can take hours or days, and a bad build can sit on thousands of devices before you notice. The answer is not to ship less often. It is to ship in small, staged, monitored increments with the controls to catch and undo a problem before it spreads. Tepia builds exactly those controls.
This page is for teams that already have an app in production and want to release more often with less risk. Tepia brings thirteen years of shipping iOS and Android apps that average 4.5 stars on the App Store and Google Play, and the release practices behind that record.
A good mobile release pipeline is a sequence of gates, each of which can stop a bad build before it reaches users. The table below is the pipeline Tepia builds, with what happens at each stage and the tools Tepia typically uses. The point is that no single person has to remember all of it, and no risky step happens without a check in front of it.
| Stage | What happens | Typical tooling |
|---|---|---|
| Build | Automated, reproducible builds on every merge, signed and versioned | Fastlane, EAS, Bitrise, GitHub Actions |
| Test | Unit, integration and UI tests run as a gate; failing builds stop here | XCTest, Espresso, Detox, Maestro |
| Beta | Internal and external testers get the build automatically | TestFlight, Play internal testing tracks |
| Staged rollout | Release to a small percentage of users, then widen if healthy | App Store phased release, Play staged rollout |
| Monitor | Watch crash rate, performance and adoption in real time | Sentry, Crashlytics, store vitals |
| Rollback | Halt the rollout, flip a feature flag, or ship a fast fix build | Feature flags, over the air config, release trains |
Tepia wires feature flags and over the air config through the whole pipeline so risky features can ship dark and be turned on for a small group first, and turned off without a store submission if they misbehave. That single capability changes release day from a gamble into a dial.
The three controls that most reduce release risk are automated test gates, staged rollouts and a real rollback path. Tepia puts a test gate in front of every build so a regression cannot merge and ship silently. The gate runs unit, integration and UI tests, and a red result stops the release rather than paging someone after users hit the bug.
Staged rollout is the safety valve at the store. Instead of releasing to everyone at once, Tepia configures App Store phased release and Google Play staged rollout to reach a small percentage first while crash and performance dashboards are watched. If the numbers hold, the rollout widens on a schedule, a release train, so releases are predictable rather than heroic. If they do not, the rollout halts.
Rollback on mobile is not always a simple redeploy, so Tepia builds several paths: halt the staged rollout, flip a feature flag to disable the offending feature over the air, or push an expedited fix build with a store review request. Crash and performance monitoring through Sentry and Crashlytics is what makes all of this observable, because you cannot roll back a problem you cannot see. The backend and cloud page covers the server side of safe releases.
Tepia sets up release management through its six phase process, adapted for a team that already has a live app. Discovery is a system investigation of your current build and release process, your repositories, test coverage, store accounts and monitoring, plus interviews with the engineers and QA who feel the pain today. The deliverable is an Investigation Summary that names exactly where releases stall or break and what to fix first.
Design here means designing the pipeline: the branch and release strategy, the test gates, the rollout policy, the flag and config approach, and the monitoring dashboards. Development and Testing builds the pipeline itself on Alpha and Beta schedules, with the automation validated against real releases rather than in theory. Tepia proves each gate works by running a controlled release through it.
Training is a full phase, because a pipeline nobody understands gets bypassed under pressure. Tepia runs in person and remote sessions on the new release workflow, using real user story scenarios such as a hotfix or a staged rollout that needs to be halted. A Tepia project manager is assigned throughout, and leadership is US based. See tepia.co/process.
Slow, risky releases are usually a symptom of manual process and missing safety nets, not weak engineers. Tepia comes in with the pipeline patterns already proven across thirteen years of iOS and Android delivery, so your team stops rebuilding release plumbing and gets back to features. The apps behind that experience average 4.5 stars on the App Store and Google Play, which is hard to sustain without disciplined releases.
Tepia is US led with individually sourced global talent, not a body shop. Engineering leadership is US based, engineers are hand picked and work in US overlapping hours, which matters when a staged rollout goes wrong at 4pm and needs a decision now. Tepia also handles the store relationship, including review submissions and the occasional rejection, so your team is not learning store policy under deadline.
If you also need the app itself extended or hardened, see enterprise mobile app development or custom software development. Full services are at tepia.co/services.
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